Yeoman for Newbs

Being efficient in your workflow and decreasing the time required for common tasks is never a bad thing. In this article I’ll be discussing Yeoman; a scaffolding tool that can help improve your workflow from package management to development to deployment. Preparing new projects with instant best practices and tools to stay productive just became extremely painless and straight forward. Read More →

TimelineMax: An Introduction to Tweening

In the olden days of animation tweening was a term used to describe a frame by frame sequence, or what’s sometimes referred to as “in-betweens.” It’s that place where a single movement leads into the next to create one fluid motion. For those that have gray hair you may recall Flash; an application that used this term when referring to frame movements. Let’s take an insightful look into a few examples and give this tweening thing a good ol’ fashioned college try. Read More →

Mentoring

We all have heroes that encourage our desires and inspirations whenever we see their work. As a developer in the Web community I’ve had the priviledge of having some pretty great conversations with some of the brightest in the industry. In light of those experiences I felt like giving back by mentoring someone who loves and works on the web. Read More →

Polylion

Sometimes the things you least expect, gain the most attention as the case was with the Polylion I posted on CodePen. I figured the simplicity of the animation effect was easy enough to grok since I wasn’t doing anything super crazy code wise, but I guess the end result was that cool. I’d like to share with all of you how and why this animation went down. Read More →

TimelineMax: Understanding the Mechanics

Ready for some definitions? Mechanics is defined as an area concerned with the behavior of objects subjected to forces or displacements, and the subsequent effects of those objects on their environment. A timeline is a way of displaying a list of events in chronological order, sometimes described as a project artifact. Let’s bridge the two areas in order to learn how to control and configure our animations as if we actually know what we’re doing. Read More →