Polylion

Sometimes the things you least expect, gain the most attention as the case was with the Polylion I posted on CodePen. I figured the simplicity of the animation effect was easy enough to grok since I wasn’t doing anything super crazy code wise, but I guess the end result was that cool. I’d like to share with all of you how and why this animation went down. Read More →

TimelineMax: Understanding the Mechanics

Ready for some definitions? Mechanics is defined as an area concerned with the behavior of objects subjected to forces or displacements, and the subsequent effects of those objects on their environment. A timeline is a way of displaying a list of events in chronological order, sometimes described as a project artifact. Let’s bridge the two areas in order to learn how to control and configure our animations as if we actually know what we’re doing. Read More →

Making Use of Zip Function in Sass

Sass alleviates the need to write repetitive code when it comes to our stylesheets, but you knew that already or else you wouldn’t be reading this far. I want to show you a nice, savvy way to write shorthand properties without the need to remember the order of values for CSS like animation and font. Read More →

Deploying to Heroku using Gulp, Node, and Git

Whether you’ve used it or not you’ve probably heard about Heroku at some point wandering around the Web. Heroku lets you deploy, run, and manage projects written in Ruby, Node.js, Java, Python, Clojure, Scala, and PHP. This platform brings joy to so many developers because of its amazing build packs that create a robust deployment workflow. Read More →